Rutger as Game Developer

Currently employed as Front-end web developer. But if you're interested in my game dev portfolio for some reason, continue reading: I like to work together in teams and I get along pretty quickly with new people. I’m an open minded person who likes to learn more about programming, game development and new tech. Before my switch to web development I was employed at Engine Software, where I've helped to develop: Everspace 2, Little Nightmares: Enhanced Edition and Unknown 9. I've graduated from Saxion University, (Enschede, Netherlands) in collaboration with Gamelab Oost. Below you'll find my university projects I'm most proud of.

FestiCrowd / Startup company

FestiCrowd / Startup company
Developing FestiCrowd and starting my own game company!

VR Wapenkamer

VR Wapenkamer
VR weapons room project for the Dutch ministry of Defense.

Graduation: Localization Tool

Graduation: Localization Tool
During my graduation internship at Gamelab Oost I developed a localization tool.

Dino Safari

Dino Safari
This game was made to be played by children in a tech-museum. Our goal was to educate children with a fun game on how infrared works.

GameJam: McCafe

GameJam: McCafe
A LiNK CMGT Gamejam game. Timelimit: 48 hours Theme: Slow

Devil Sea

Devil Sea
Pirate game in my first year where I was responsible for the boat upgrades, shooting, and UI functionality.

Age of Asteroids

Age of Asteroids
Multiplayer real time strategy game. I was responsible for the resource mechanics and sending this across the network.